![]() ![]() ![]() Earlier this year, Ming-Chi Kuo predicted we’ll see the first iteration of that launch in 2022 with AR glasses coming in 2025 at the earliest. Meanwhile, Apple is working on its own VR/AR headset. You just need your headset and your phone. But for lucky iOS users who get the app update, Oculus’ improved feature has eliminated the need for almost all of those gadgets. The company’s previous solution, its Mixed Reality Capture Tool on PC for Quest and Rift S, required a bunch of expensive hardware, including a rig with 16GB of RAM, a decent graphics card, your own 1080p webcam, a 5GHz Wi-Fi router, and - of course - your own green screen. Highlighted by The Verge, bringing Live Overlay casting to iPhone is a serious technical achievement, here’s what it used to take hardware wise to capture mixed reality footage: The feature will work through the updated Oculus iOS app with iPhone XS or later, although it sounds like Oculus won’t be making it available to everyone at first. The feature will make it simple to record a mixed reality view of you “using VR superimposed over the content displayed in your headset.” And notably, Oculus says any VR app will work with Live Overlay casting. Reported by The Verge, Oculus will be launching version 29 of its software for the Quest and Quest 2 headsets before long and the headlining new feature will be Live Overlay casting. Previously, capturing a mixed reality view required lots of hardware, but now the new version of the mixed reality casting can be used with just an iPhone XS or later. Therefore for 3D printing objects from phone scans, photogrammetry may still win.Oculus is close to releasing a new update for its Quest headsets and one of the most interesting new features is Live Overlay casting. This would have been impossible with a photogrammetry phone app but perhaps with some technical skills, stitchable with software? See my other sketchfab 3D model (Paperbark forest iPhone12Pro LiDAR test) LiDAR scan of forest.Ĭons- Although more labour intensive and requiring several passes at various angles (~65 photos), I still feel that the photogrammetry app picked up more surface details in the final scan, compared to the LiDAR scan technique. Finally, I could easily scan a large area (6x4m) with multiple complex objects (a forest) that I had to navigate around and in between (this took about 8 minutes). LiDAR also captured my object (tree) to scale (within a couple of cm accuracy) so I could take measurements instantly for any points of the object (see my twitter feed for a screen recording example - allowed me to scan surfaces 4-5m beyond my reach = 6-7m of a tree stem height - which could be tricky with phone photogrammetry. This app can adjust the crop, footprint, colors, contrast, aspect etc like instagram. Their mission is to make 3D scanning accessible to all creators. The speed of Scaniverse app processing, cropping and adjusting the scan etc was also impressive (~30 seconds). RealityScan is created by Capturing Reality, a photogrammetry solution developer that is part of the Epic Games family. All LiDAR apps are all very easy to scan with/ intuitive. ![]() I liked how easily I could scan with LiDAR (Scaniverse) around an objects. I have been experimenting with an iPhone12 Pro to compare photogrammetry techniques (using Trnio app) vs the LiDAR scanner (using Scaniverse app).Ĭomparison scan of the same object (tree) using two different methods below: I’m no expert whatsoever here so would love to hear some thoughts from others. ![]()
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