![]() Even its structure felt more like a movie than a game to some contemporary reviewers. The game is clearly influenced by detective fiction, buddy cop movies, and cyberpunk films like Blade Runner. Kojima’s work is frequently cited as being influenced by TV and movies as much as other games, and that’s extremely apparent in Policenauts. Work on Metal Gear Solid began the year of Policenauts’ release, and the two games form a fascinating picture of Kojima’s evolution. Policenauts is a unique blend of buddy cop story and sci-fi thriller. He’s soon approached by his ex-wife, who remarried after he was declared dead, and drawn into a murder case that reveals itself to be something much more sinister. When he’s finally recovered alive, thanks to his suit’s cryogenic preservation system, Ingram gets back to work as a detective in Old Los Angeles. As the story picks up, Ingram has been missing for 25 years following an accident that left him lost in space and presumed dead. Set in the year 2040, Policenauts follows Jonathan Ingram, a police officer who was trained as an astronaut to serve on a space colony called Beyond Coast. Of the two games, only Snatcher ever saw an official English release, leaving Policenauts a mystery to most English-language players - but one that’s still rewarding to explore with a little work. Snatcher, released in 1988, and Policenauts, released in 1994, blend elements of the point-and-click adventure and the visual novel for a cinematic experience quite unlike other games available at the time. But while Metal Gear is Kojima’s most successful and well-known work, his unique style shines through in two important adventure games that haven’t been so widely played outside of Japan. He also stated his wish for other games to use similar techniques, saying that while "the Switch Joy-Con and its powerful built-in infrared sensor puts Boktai's UV sensor to shame outside of Nintendo Labo, precious few titles have used it in any meaningful capacity".The Metal Gear series built Hideo Kojima’s reputation in the West, establishing him as an idiosyncratic director with a penchant for blending sci-fi and philosophy. Lean-Karlo Lemus of Ars Technica called the Boktai series "ultimately a victim of Konami's fickle nature", citing their decision not to release Boktai 3 outside of Japan. Citing how he found memorable real-life places to play Boktai, he stated that "the lengths to which I went to complete Boktai made it one of the most memorable gaming experiences I've ever enjoyed". ![]() He called the requirement to charge the player's gun using actual sunlight "baroque and complex", and an "extreme solution", but "perfectly fitting coming from Hideo Kojima, a man known for his love of manipulating audiences and breaking the fourth wall". ![]() ![]() Jeremy Parish of USgamer called Boktai similar to a mash-up of Metal Gear and Castlevania, although remarking that there was more to it than this, as the games also drew heavily on spaghetti westerns. Critics praised the games' unconventional design, although the requirement to play the game outdoors, in order to bring the most color out of the screen of the Game Boy Advance, ensured that it had only a niche audience, with the third game in the series not receiving a release outside of Japan. The series revolves around vampire hunters who must use sunlight-based weaponry to combat evil undead creatures. The final game in the series made use of the solar sensor optional, and did not include one by default. The series consists entirely of portable games for the Game Boy Advance and Nintendo DS, and is notable for its unique inclusion of a built-in solar sensor required for gameplay. Boktai is a video game series created by Hideo Kojima and published by Konami. ![]()
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