![]() ![]() Those who choose this method exchange base weapon power for a flurry of blows. Dual Wielding: The Samurai class is capable of dual-wielding katanas.Useful for Bloom Seeds encounters, since this skill does not affect them. Death Glare: Demonic Countenance (or Evil Eye) scares away enemies who are levels below the Samurai.Choice of Two Weapons: They can equip dual blades or sheathed single blades, and each of those weapon types have mutually exclusive skills.Charged Attack: Their Solid Stance skill amplifies the damage output of their next physical attack.Anti-Air: Their Aerial Slash skill, which can be used with Dual Blades and is extra-effective against enemies that float in the air.An Ice Person: Fubuki deals ice damage to an opponent, and it requires the Iai stance.SamuraiThe standard Jack of All Stats, this class appears in all three games. Unlike traditional examples of The Red Mage, Mages in III excel in both magic damage and healing capability. Squishy Wizard: Great magic damage on top of the ability to heal, counterbalanced by below-average speed and LF. ![]()
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